Olympic Games

Architecture | Urban Design

A Grand Tour, Part 2: Venice the Menaced

Venice has a secret; it is a great city for runners. Typically the urban runner faces a conundrum. Running in parks is safe and healthy, but quickly grows boring. Running on city streets can be diverting, but the staccato disruption of crosswalks frustrates any possibility of getting into a rhythm. The runner fantasizes: what if there were a city riddled with paved passages too narrow for cars, with squares, courtyards, beautiful buildings and water? What if it were completely flat? Running, especially early in the morning, reveals a different Venice, before the tour buses disgorge. As the Venice runner veers away from the broad fondamenti and seeks out the most obscure rami, a false sense of speed is created by the narrow passages and a simple run starts to feel like a video game. With no possibility of getting hit by a car, the Venice runner is free to concentrate on the sensory landscape of the city — the handcarts which collect garbage, the delivery boats full of roof tiles or toilet paper and underneath it all like a private drum roll the sound of your own footsteps on the worn pavers, mostly gray but edged with smoothed white stone wherever there is a step. It is advisable to always carry a map, but the Venice runner’s game is to notice enough details, not the names of streets but the spatial quality of them, to remain relatively un-lost.
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